Age of Conan - Hyborian Adventures News
Posted Wed Mar 30, 2011 7:45 AM

AOC the First Game to Employ Server-side Physx, Dreamworld 2.5 -- Faster&Better!


According to a press release sent over by Funcom today, AOC has become the world-first game to employ the server-side Nvidia(r) Physx(r), as part of a series of tech updates that the Dreamworld engine (the tech that powers both AO and AOC) has undergone recently. Here's what they say:
Durham, USA – March 30th, 2011 – Funcom and NVIDIA have announced that Funcom’s proprietary Dreamworld 2.5, a leading game engine for massively multiplayer online games (MMOs), is the first game to incorporate server-side NVIDIA® PhysX®. This unique implementation into the Dreamworld engine results in more than a doubling in the speed-of in-game physics processing vs. traditional client-side PhysX technology, delivering realistic collision effects within the online gaming environments.

Dreamworld currently powers two of the world's most popular massively multiplayer online games: ‘Age of Conan’ and ‘Anarchy Online’, with a third, ‘The Secret World’, currently in development. The updated Dreamworld Engine 2.5 with server-side PhysX is now live in ‘Age of Conan’.

"We are excited to be working closely with NVIDIA to integrate PhysX technology into our Dreamworld 2.5 engine," said Rui Casais, Chief Technology Officer at Funcom. "Server-side collision using PhysX will allow us to add a new level of realism to our online worlds, and we look forward to implementing other enhancements as well, including NVIDIA APEX clothing and destruction, to make our games even more interactive and immersive."

Recently, Funcom also introduced an entirely rewritten render engine to ‘Age of Conan’. You can download a video teaser that provides a look into the new improvements from the Funcom FTP site.

"We are also proud to have launched a fully rewritten render engine for ‘Age of Conan’, yielding major performance increase on high-end systems and enabling several new visual features for lower end machines”, said Casias. “We have been collaborating closely with NVIDIA in continuously improving the quality of the Dreamworld Render engine, resulting in fully new effects such as shader-based anti-aliasing techniques now being implemented in ‘Age of Conan’. The launch of the new engine is a major milestone towards the high requirements for visual performance in virtual adventures required for ‘The Secret World’."

This is a part of a larger effort to update and upgrade the way AOC looks, runs and functions (especially considering the Physx implementation will allow for superior collision detection, incredibly important for e.g. PvP calculations). See what other elements have undergone changes in Update series 2 in a video below!


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